The European Advertising Academy (EAA) | 6 |
Preface | 7 |
Contents | 9 |
Part I Strategic Issues in Advertising, Branding and Communication |
13 |
Integrated Marketing Communications: A Test for Different Levels of Strategic Consistency |
14 |
1 Abstract | 14 |
2 Introduction | 14 |
3 Conceptual framework and hypotheses | 16 |
3.1 Effects of strategic consistency-based integration on information processing | 17 |
3.2 Effects of strategic consistency-based integration on consumer’s attitudes | 19 |
4 Methodology | 20 |
4.1 Experimental design | 20 |
4.2 Pre-tests and factor manipulation | 20 |
4.3 Data collection, sample and procedure | 22 |
4.4 Measures | 22 |
5 Results | 23 |
6 Conclusions | 24 |
References | 26 |
Appendix I | 29 |
Appendix II | 30 |
Evaluation and Feedback Effects of Limited Editions in FMCG Categories |
32 |
1 Abstract | 32 |
2 Introduction | 32 |
3 Research objective | 34 |
4 Theoretical background | 34 |
5 Hypotheses | 37 |
6 Results | 38 |
7 Conclusions | 41 |
8 Limitations and future research | 42 |
References | 43 |
Appendix | 46 |
How Multinational Enterprises Develop their Advertising Strategy in New EU Member States: A Qualitative View |
48 |
1 The expansion of the European Union | 48 |
2 Study approach | 49 |
2.1 Grounded theory | 49 |
2.2 Points of departure | 50 |
3 Method | 51 |
4 Results | 52 |
4.1 Poland | 52 |
4.2 Hungary | 52 |
4.3 The Czech Republic | 53 |
5 Limitations | 55 |
6 Discussion and synthesis | 55 |
7 Future extension | 56 |
References | 57 |
A Call for a Broader Range of Dependent Variables in Advertising Research |
58 |
1 Introduction | 58 |
2 Subjective norm | 60 |
3 Perceived behavioral control | 61 |
4 Attitude confidence | 62 |
5 Discussion | 63 |
References | 66 |
The Passive Shopping Stage: Keeping in Mind Brand Encounters |
69 |
1 Introduction | 69 |
2 The Passive-Active Continuum | 69 |
2.1 The passive (pre-consideration) stage | 70 |
2.2 The active (consideration and choice) stage | 71 |
2.3 The continuum | 71 |
3 Satisfaction and loyalty | 72 |
3.1 Satisfaction | 72 |
3.2 Loyalty | 74 |
4 Advertising versus promotions | 74 |
5 Method | 75 |
6 Results | 76 |
6.1 Brand loyalty effect on passive-stage reliance per country | 78 |
6.2 Brand loyalty effect on passive-stage reliance per product category | 79 |
7 Discussion | 82 |
References | 83 |
Part II Advertising and Communication Content |
85 |
Missing for One, Unique for the Other - How Missing Attributes Affect Brand Evaluation |
86 |
1 Abstract | 86 |
2 Purpose of the study | 86 |
3 Theoretical background | 88 |
3.1 Elaboration of missing attributes and brands | 88 |
3.2 Uniqueness and triviality as influencing factors of the elaboration of missing attributes |
89 |
3.3 The impact of missing attributes and brands on processing fluency | 90 |
4 Experiments | 91 |
4.1 Experiment 1 | 91 |
4.2 Experiment 2 | 94 |
4.3 Experiment 3 | 97 |
4.4 General Discussion | 101 |
5 Managerial implications | 102 |
References | 103 |
Impact of Threat Appeals on Ad Evoked Fear and Message Credibility: The Role of Prime, Frame and Dead Relatedness |
106 |
1 Abstract | 106 |
2 Purpose of the study | 106 |
3 Conceptual framework and hypothesis | 107 |
4 Data collection | 110 |
5 Results | 112 |
5.1 Manipulation checks | 112 |
5.2 Analysis 1 | 112 |
5.3 Analysis 2 | 113 |
6 Discussion, conclusions and suggestions for further research | 114 |
References | 116 |
Appendix: advertisements | 118 |
Racial Perceptions in Social Marketing: The Function of Fear and Efficacy in HIV/Aids Communication |
119 |
1 Abstract | 119 |
2 Introduction | 119 |
3 Theoretical background | 120 |
4 Research objectives | 122 |
5 Hypotheses development | 123 |
6 Research methodology | 123 |
6.1 Exploratory research | 123 |
6.2 Experimental design | 124 |
6.3 Data collection and sample | 124 |
7 Major findings | 125 |
7.1 Fear | 125 |
7.2 Efficacy condom usage | 128 |
7.3 Efficacy safe sexual behaviour | 129 |
8 Implications and conclusions | 130 |
References | 131 |
Music in Advertising: Effects on Brand and Endorser Perception |
134 |
1 Abstract | 134 |
2 Theoretical background | 134 |
2.1 The power of music to evoke memories and emotions | 134 |
2.2 The musical effects in advertising | 135 |
3 Objective and hypothesis | 138 |
4 Research design | 138 |
4.1 Subjects and design | 138 |
4.2 Variables measurement | 139 |
5 Research findings | 139 |
6 Conclusions | 140 |
References | 144 |
An Investigation of Alternative Explanations for the Positive Effect of a Presenter’s Attractiveness on Persuasion |
148 |
1 Purpose of the study | 148 |
2 Theoretical background | 149 |
3 Method | 153 |
3.1 Stimuli | 153 |
3.2 Main study: sample, procedure, and measures | 154 |
3.3 Probe study: Sample and Procedure | 155 |
4 Results | 155 |
4.1 Conscious or subconscious Patzer Effect | 156 |
4.2 The effects of facial attractiveness on perceived expertise, trustworthiness, likeability, and role-model identification |
157 |
4.3 The effects of perceived expertise, trustworthiness, likeability, and role-model identification on persuasion |
158 |
5 Discussion | 159 |
6 Future research | 160 |
References | 161 |
Part III Advertising and Computer Games |
163 |
Game Outcome and In-Game Advertising Effects |
164 |
1 Introduction | 164 |
2 Hypotheses development | 165 |
2.1 The influence of game outcome on the player’s mood | 165 |
2.2 The influence of game outcome on the attitude toward the advertised brand | 166 |
2.3 The influence of game outcome on the attitude toward the computer game | 167 |
3 Method | 167 |
4 Results | 168 |
4.1 Players’ mood | 168 |
4.2 Attitude toward the advertised brand | 169 |
4.3 Attitude toward the computer game | 172 |
5 Discussion and implications | 172 |
References | 173 |
Entertainment in Advergames and its Influence on Brand-Related Outcomes for Children |
176 |
1 Abstract | 176 |
2 Introduction | 176 |
3 Advergaming: a new form of advertising? | 177 |
4 The nature of advergames and their impact on entertainment | 179 |
5 Study | 181 |
5.1 Sample, methodology and measures | 183 |
5.2 Results and discussion | 184 |
6 Implications and limitations | 187 |
References | 188 |
Play Our Game and Tell Your Friends: Pringle’s Brand Campaign on a Mobile Social Networking Site |
192 |
1 Introduction | 192 |
2 Significance of the study | 193 |
3 Background | 194 |
3.1 Games and mobile device | 194 |
3.2 Social networking sites | 194 |
4 Theoretical framework and hypotheses | 195 |
5 Method | 198 |
6 Results | 198 |
7 Discussion | 199 |
7.1 Theoretical implications | 199 |
7.2 Managerial implications | 200 |
8 Limitations | 200 |
References | 201 |
Implicit Measurement Games: Using Casual Games to Measure Psychological Responses to Ads |
203 |
1 Introduction | 203 |
2 Study | 206 |
2.1 Participants and design | 206 |
2.2 Procedure | 206 |
3 Results | 210 |
3.1 Control variables and demographics | 210 |
3.2 Main analysis | 210 |
4 Conclusion and discussion | 214 |
References | 216 |
Part IV Advertising, Branding and Communication on the Internet |
218 |
The Perceived Interactivity of Top Global Brand Websites and its Determinants |
219 |
1 Introduction | 219 |
2 Theoretical background | 220 |
2.1 Definition of interactivity | 220 |
2.2 Determinants of perceived interactivity | 221 |
2.2.1 Demographic variables influencing interactivity perceptions | 221 |
2.2.2 Experience variables influencing interactivity perceptions | 222 |
2.2.3 Familiarity variables influencing interactivity perceptions | 222 |
2.2.4 Evaluation variables influencing interactivity perceptions | 222 |
3 Method | 223 |
3.1 Stimulus material | 223 |
3.2 Participants and procedure | 223 |
3.3 Measures | 223 |
3.3.1 Perceived interactivity | 224 |
3.3.2 Two-way communication dimension of perceived interactivity | 224 |
3.3.3 Synchronicity dimension of perceived interactivity | 224 |
3.3.4 Active control dimension of perceived interactivity | 224 |
3.3.5 Intuitive interactivity perception | 225 |
3.3.6 Demographic variables | 225 |
3.3.7 Experience with the internet | 225 |
3.3.8 Familiarity with the website and the brand | 225 |
3.3.9 Evaluation of the website and the brand | 225 |
4 Results | 225 |
4.1 The underlying structure of the perceived interactivity construct | 225 |
4.2 Correlation between theoretically based and intuitive based perceived interactivity scores |
226 |
4.3 Level of perceived interactivity | 227 |
4.4 Personal determinants of perceived interactivity | 228 |
4.4.1 Demographic variables influencing interactivity perceptions | 228 |
4.4.2 Experience variables influencing interactivity perceptions | 229 |
4.4.3 Familiarity variables influencing interactivity perceptions | 230 |
4.4.4 Evaluation variables influencing interactivity perceptions | 231 |
5 Conclusion and discussion | 232 |
References | 233 |
Developing a Classification of Motivations for Consumers’ Online Brand-Related Activities1 |
236 |
1 Introduction | 236 |
2 Social media and uses & gratifications | 237 |
2.1 Social media motivation types | 237 |
3 A COBRA typology | 239 |
3.1 Consuming | 240 |
3.2 Contributing | 240 |
3.3 Creating | 240 |
4 Method | 241 |
4.1 Interviewing via Instant Messaging (IM) | 241 |
4.2 Data collection | 241 |
4.3 Coding procedure | 242 |
5 Results and conclusion | 243 |
5.1 Consuming brand-related content | 243 |
5.2 Contributing to brand-related content | 243 |
5.3 Creating brand-related content | 244 |
5.4 Entertainment as a driver of consuming, contributing, and creating | 244 |
6 Implications | 245 |
7 Limitations and future research directions | 245 |
References | 246 |
Making Money on eBay by Relieving Risk |
249 |
1 Introduction | 249 |
2 Literature review | 251 |
2.1 Internet looms as a shopping medium | 251 |
2.2 Incentives to shop online | 252 |
2.3 Risk perceptions regarding online shopping | 252 |
2.4 Risk-relieving strategies | 253 |
2.5 Effects of risk-relieving cues | 254 |
2.6 Effects of multiple risk-relieving cues | 255 |
2.7 In conclusion | 257 |
3 Method | 257 |
3.1 Data collection procedure | 257 |
3.2 Collected information | 258 |
4 Results | 259 |
4.1 Effects of separate risk-relieving cues | 259 |
4.2 Effect of multiple risk-relieving cues | 259 |
5 Conclusion | 260 |
6 Discussion | 260 |
6.1 Theoretical implications | 260 |
6.2 Limitations | 261 |
6.3 Practical implications | 262 |
References | 263 |
Assessing the Probability of Internet Banking Adoption |
266 |
1 Differences in internet banking adoption rates | 266 |
2 Determinants of internet banking adoption | 268 |
2.1 Individual differences | 268 |
2.2 Perceptions of innovation characteristics | 270 |
3 Methodology and data | 271 |
4 Empirical analysis | 273 |
5 Discussion and conclusion | 276 |
References | 278 |
Part V Gender and Advertising, Branding and Communication |
282 |
Gender Stereotyping in Advertising on Public and Private TV Channels in Germany |
283 |
1 Abstract | 283 |
2 Introduction | 283 |
3 Stereotyping of gender roles in advertising | 285 |
4 Method | 286 |
4.1 Sample of advertisements and central figures | 286 |
4.2 Coding procedure and measures | 287 |
5 Results | 288 |
6 Discussion | 291 |
References | 292 |
A Cross-Cultural and Gender-Specific Examination of Consumer Skepticism toward Advertising in General vs. Pharmaceutical Advertising – Empirical Evidence from the U.S., Germany and China (Hong Kong) |
294 |
1 Abstract | 294 |
2 Statement of purpose and background | 295 |
3 Importance of pharmaceutical advertising | 296 |
4 Skepticism toward pharmaceutical advertising | 297 |
5 Research design and methodology | 300 |
6 Results | 301 |
7 Discussion | 305 |
References | 307 |
Do Consumers’ Assumptions on the Companies’ Motives and Differences in Moral Orientation of Men and Women Influence the Persuasiveness of CSR Activities? |
310 |
1 Abstract | 310 |
2 Introduction | 310 |
3 Previous research and research gap | 312 |
3.1 Basic research | 312 |
3.2 Gender of the audience | 315 |
4 Theoretical background and hypotheses | 316 |
4.1 Perceived motives | 316 |
4.2 Gender of the audience | 317 |
5 Experiment | 319 |
5.1 Pretest | 319 |
5.2 Main study | 320 |
6 Managerial implications | 323 |
References | 323 |
Part VI Media Placement, Brand Placement, Public Relations and Viral Marketing |
327 |
Media Placement versus Advertising Execution |
328 |
1 Abstract | 328 |
2 Literature review and hypotheses | 330 |
2.1 Experiences and engagement | 330 |
2.2 Engagement and advertising effectiveness | 332 |
3 Methodology and results | 333 |
4 Discussion and conclusions | 338 |
References | 339 |
Brand Placements in Movies: The Impact of Modality, Prominence and Plot Connection on Attitude and Behavioral Intention |
341 |
1 Purpose of the study | 341 |
2 Theoretical background and hypotheses development | 342 |
2.1 Appearance | 343 |
2.1.1 Modality | 343 |
2.1.2 Prominence | 343 |
2.1.3 The interaction between modality and prominence | 344 |
2.1.4 Integration in the story line: plot connection | 345 |
2.1.5 The interaction between plot connection and appearance | 346 |
3 Procedure | 347 |
4 Results | 349 |
5 Conclusion and discussion | 352 |
References | 353 |
What are the Effects of a Combination of Advertising and Brand Placement? |
356 |
1 Introduction | 356 |
2 Literature Overview | 357 |
2.1 Brand placement combined with advertising | 357 |
2.2 Underlying mechanisms | 359 |
3 Method | 360 |
3.1. Respondents and Materials | 360 |
3.2 Measures | 361 |
3.2.1 Brand awareness | 361 |
3.2.2 Brand attitude | 361 |
3.2.3 Multiple source perceptions | 361 |
3.2.4 Forward encoding | 362 |
3.2.5 Respondent characteristics | 362 |
4 Results | 363 |
4.1 Background differences between the conditions | 363 |
4.2 Effects on top of mind awareness | 363 |
4.3 Effects on brand attitude | 363 |
4.4 Multiple source perceptions and forward encoding | 364 |
5 Conclusion and Discussion | 364 |
5.1 Practical implications | 366 |
5.2 Limitations and future research | 366 |
References | 367 |
Personal Branding and the Role of Public Relations |
370 |
1 Introduction | 370 |
2 Social and historical background | 371 |
3 The marketing model as presented in the literature | 372 |
4 The personality market | 374 |
4.1 The 'key players' on the personality market | 375 |
4.2 The visibility industry | 376 |
5 A PR concept for positioning people effectively | 377 |
5.1 Briefing | 378 |
5.2 Analysis | 378 |
5.3 Strategy | 378 |
5.4 Tactics | 379 |
5.5 Implementation and evaluation | 382 |
6 Conclusions and prospects | 383 |
References | 386 |
Agent-Based Modelling: A New Approach in Viral Marketing Research |
389 |
1 Abstract | 389 |
2 Introduction and background | 389 |
3 Simulation and Agent-Based Modelling (ABM) | 392 |
4 An agent-based contagion model | 393 |
4.1 Modelling the individual | 393 |
4.2 Modelling the aggregation | 395 |
5 Simulation results | 397 |
5.1 Critical mass – insufficient as explanation model | 397 |
5.2 Interplay of several factors | 397 |
5.3 Small cause, large effects | 398 |
5.4 Density and closeness | 399 |
5.5 Randomness | 400 |
6 Implications for viral marketing campaigns | 401 |
6.1 Focus or scatter? | 401 |
6.2 Adapt to general conditions and circumstances | 402 |
6.3 Consider randomness | 402 |
7 Discussion and open questions | 402 |
References | 403 |